Pigment Almanac
Paint cells using consecutive-run clues. Runs are separated by at least one empty cell. Tap cycles blank → paint → cross. Finish both canvases.
How to play & source
Paint cells using consecutive-run clues. Runs are separated by at least one empty cell. Tap cycles blank → paint → cross. Finish both canvases.
Touch the tiles and controls. Keyboard: Tab, Enter or Space activate any button; arrows move in movement games. R restarts; Z undoes calm puzzles. Cell numbers are shown in each tile’s upper-left corner.
Mechanic research: Nonogram - The Greatest PainterOriginal small-board interpretation, not an official port. Original code, names, layouts and CSS-drawn tiles. No external assets, trackers or network requests.
New tactical layer
Two-pigment nonograms add a different deduction rule: unlike monochrome runs, gold and rose runs may touch. Clues align directly with their rows and columns.